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Old Sep 03, 2008, 11:57 AM // 11:57   #41
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Quote:
Originally Posted by Rahja the Thief
VoR > SS, especially in PvP. SS is a minor annoyance, VoR is extremely dangerous.
In PvP, yes. But in PvE against a large mob of foes, SS is going to do serious damage.
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Old Sep 03, 2008, 12:27 PM // 12:27   #42
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Do the foes flee when damaged by VoR?
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Old Sep 03, 2008, 12:57 PM // 12:57   #43
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SS triggers on every action so SS + parasitic bond shuts down melee for 20 seconds unless there is lots of hex removal. Also has AoE effect

VoD + Cover, while doing more damage on trigger, only lets melee build up adreniline or recharge their skills. They can the unleash after the 10 seconds is done. I like using watrels to cover as it makes them take damage regardless.

As for the Aoe effect while it is good in PvE it is hard to get it to trigger on multiple targets in PvP, unless you can get them in a choke points.

I like both skills, VoR is definatly better at caster shutdown and pretty much an elite form of backfire, while SS is better at melee shutdown. Each skill has its plusses and minuses but overall they are both very good think before you act tools.

I do agree with whoever said SS should be a mesmer skill, but thank god it isn't as my main character is a necro
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Old Sep 03, 2008, 01:38 PM // 13:38   #44
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Its an interesting idea but will stick with SS since very few mobs spam skills like humans do.
But quite a few attack multiple targets with warrior and dervish skills which adds to the mass damage and chaos.

I tend to cast ss followed by barbs followed by Mark of pain then back to whatever has recharged usually barbs again.

First target is usually chosen wisely and then when I have cycled through the mob I come off autopilot and start choosing targets again.

If you have minions and or a barrage ranger or 2 it can get really messy for the mob very fast.
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Old Sep 03, 2008, 02:02 PM // 14:02   #45
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Was playing a Sig of Illusions mes in RA (as usual) and had a rather joyous 30 seconds in one of the matches.

Revealed Hex scored Spiteful Spirit
Inspired Hex scored Visions of Regret
Already had Backfire and Insidious Parasite in my bar.

Good god, the damage to one player with everything at 16 Illusion was... monstrous!
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Old Sep 03, 2008, 02:02 PM // 14:02   #46
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Like backfire, Visions of Regret has a long casting time and triggers Spirit Bond. Every time I have seen it used, it's been paired with backfire and used on the same target, so I just dump a single Spirit Bond and go back to catching Z's.

If you're not powerblocked or otherwise interrupted while casting Visions, you can bet that you will be watched when you decide to go for that Shatter Enchantment.

In the end, Pblock just does a better job of shutting down casters.
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Old Sep 03, 2008, 03:14 PM // 15:14   #47
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VOR hexes more than one target. It effects all skills used by target and it can be used to trigger [Cry of Pain] In PVE it was a needed change to the mesmer line. PVP it is a major frustration especially mixed with wastrals truth be told I could see a PVP nerf comming. But I hope they leave PVE alone.
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Old Sep 03, 2008, 03:42 PM // 15:42   #48
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LOL. After reading this thread yesterday, instead of trying to decide which is better, me and a Guildie decided to team-up with our respective classes. I was using a N/Mes SS Echo build and him a pure Mesmer with VoR, CoF, and other assorted nasty Dom skills, well, lets just say I love seeing all those numbers popping up. Truth be told, Arcane Echo FTW!!!
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Old Sep 03, 2008, 04:03 PM // 16:03   #49
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SS is moderate damage alone, and indeed, gets much stronger with spamming, such as AE, but VoR is big damage all the time, meaning dead targets.... faster.

also, SS does nothing if your target runs away (which SS will do), so far, AI doesnt seem to run from VoR.
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Old Sep 03, 2008, 04:07 PM // 16:07   #50
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Quote:
Originally Posted by Tender Care
VoR in pvp= i'm not so dumb to use skills when i'm hexed with VoR, but at least i can attack
That's the thing. It's a psychological pressure skill that stops an enemy casting unless they really need to. Plus the fact that with Wastrel's Worry, they either cast and take damage or don't cast and take damage. Either way you have alot of pressure.
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Old Sep 03, 2008, 04:17 PM // 16:17   #51
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Quote:
Originally Posted by Tyla
That's the thing. It's a psychological pressure skill that stops an enemy casting unless they really need to. Plus the fact that with Wastrel's Worry, they either cast and take damage or don't cast and take damage. Either way you have alot of pressure.
it like diversion on a sin.

"should i try my chain and potentially still kill my target? should i wait? should i.. AGGGHHGHGHGHG!!"

either way they're going to be ineffective, one being you disable their chain, the other being you keep them from attacking, possibly saving a life.

for every other class, its the same feeling, and VoR just makes it all more frustrating for those who have to fight us mezmarz
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Old Sep 03, 2008, 04:45 PM // 16:45   #52
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Quote:
Originally Posted by snaek
well...lets compare...

ss = 20s duration, 10s recharge, 35dmg every action

vor = 10s duration, 20s recharge, 90dmg every skill


how many actions will a monster do in 20s?
vs how many skills a monster will use in 10s?

then u have to wait for teh 20s downtime
so they will be 10s of no vor

meanwhile, an ss necro will be able to have 2 simultaneous ss' goin on
(and im not even talkin bout an echo'd ss)
Visions of Regret Elite Hex Spell. For 10 seconds, target foe and adjacent foes take 15...75 damage whenever they use a skill.

Echo is for the weaks...

In the wonderfull world of all together foes 2 or 3 hexed SS foes makes a big diference... in the real world of panic and foes running all around i prefer visions...

And in the wonderfull world of all together foes... use a elem... they made a ubber best job...

SS never owns a monks... visions will... or you kown any monks prefer wanding for healing?

And to finish if recharge of VoR < 20... VoR = best skill in the game...
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Old Sep 03, 2008, 05:11 PM // 17:11   #53
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VoR is great for hitting a bunch of PvE casters, like in DoA. They all bunch up together and spam stuff for a few seconds. All told it deals a ton of damage. SS is better for melee mobs that have been well-aggroed.
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Old Sep 03, 2008, 05:20 PM // 17:20   #54
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VoR > SS because it has a purple icon. Purple clearly owns.

Depends on the area really. SS shines in areas with mobs that stay together and spam/attack fast.

VoR does not cause scatter ebcause it creates a new hex per target rather than hit AoE. Also because it hits AoE you noly need the foes clustered as you cast it, so if they do split they still take damage. VoR can also be used to trigger skills like CoP.

Personally i see nothing wrong with running SS on a necro and taking a VoR mesmer with some other nice dom skills.
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Old Sep 03, 2008, 05:21 PM // 17:21   #55
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Quote:
Originally Posted by Tarkin
Visions of Regret Elite Hex Spell. For 10 seconds, target foe and adjacent foes take 15...75 damage whenever they use a skill.

Echo is for the weaks...

In the wonderfull world of all together foes 2 or 3 hexed SS foes makes a big diference... in the real world of panic and foes running all around i prefer visions...

And in the wonderfull world of all together foes... use a elem... they made a ubber best job...

SS never owns a monks... visions will... or you kown any monks prefer wanding for healing?

And to finish if recharge of VoR < 20... VoR = best skill in the game...
monsters asume pve...
and monster monks actually do quite a bit of wanding

and vor is aoe...
so wut?
ss' dmg is aoe too


but still...ss goes on wars
and ur frontline takes care of monks

when was teh last time ur group went
"omg theres a war!! everyone attack it!!!!"


if ur frontline is targettin teh monster monk
and u cast vor on teh same target

either ur frontline is uselss and cant take em down fast nuff
or they take em down faster than vor will even trigger nuff to make its worth

Last edited by snaek; Sep 03, 2008 at 05:24 PM // 17:24..
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Old Sep 03, 2008, 05:22 PM // 17:22   #56
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Quote:
Originally Posted by isamu kurosawa
VoR > SS because it has a purple icon. Purple clearly owns.
you could have ended it there Kuro

Quote:
Originally Posted by snaek
monsters asume pve...
and monster monks actually do quite a bit of wanding

and vor is aoe...
so wut?
ss' dmg is aoe too


but still...ss goes on wars
and ur frontline takes care of monks

when was teh last time ur group went
"omg theres a war!! everyone attack it!!!!"
a good team says that when the warrior is level 26, in HM, and in your back line. im not understanding your logic seeing as monster melee still use attack skills, meaning VoR still deals its damage.

Last edited by Magikarp; Sep 03, 2008 at 05:25 PM // 17:25..
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Old Sep 03, 2008, 06:05 PM // 18:05   #57
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VoR is is officially the 2nd viable mesmer elite for pve.
VoR is imo better than SS because there is no scatter , and due to monsters being monsters the spam enough skills in 10 seconds to die twice , no need for echo. Also the icon is cooler than the SS'. VoR clearly wins
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Old Sep 03, 2008, 09:14 PM // 21:14   #58
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Quote:
Originally Posted by snaek
monsters asume pve...
and monster monks actually do quite a bit of wanding

and vor is aoe...
so wut?
ss' dmg is aoe too


but still...ss goes on wars
and ur frontline takes care of monks

when was teh last time ur group went
"omg theres a war!! everyone attack it!!!!"


if ur frontline is targettin teh monster monk
and u cast vor on teh same target

either ur frontline is uselss and cant take em down fast nuff
or they take em down faster than vor will even trigger nuff to make its worth
First its not personal snaek

In this modern times of faster killer machine teams...

repeat until area clear
{Fase 1: put together foes 10 seconds
Fase 2: nuke them to dead 5 seconds}

SS lose your valor...

how SS lose your valor? you crazy tarkin? druken? or something? for prof, factions the monks are weak they cant deal with SS, but in elona and gwen the monks and foes have some self heal and the monks are a lot better they can handle easy with SS.

I remember the time ppls first used SS necro for fow and it become a must, remember the rise of MM from 5 man farm in Furnace.

We all kwon the valor of SS one of greatest skill in this game...

But now if your team let a warrior come close to the casters, and dont have high armor, wards or some hex to protect or at last mimions (ppls think mimions are to attack mimions are the best defese of the game if they do some damage a lot better)... your team is weak...

Agree with lots of points with you... monks do a lot of wanding, And SS is the best to own any melle (remember the day a fast as light sin kill herself and another two warrior (all full of health) in less the impressive 3 seconds.

SS still in top 10 skills for pve but VoR is great for pvp and pve...

Last edited by Tarkin; Sep 03, 2008 at 09:19 PM // 21:19..
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Old Sep 03, 2008, 10:54 PM // 22:54   #59
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Quote:
Originally Posted by Johny bravo
SS triggers on every action so SS + parasitic bond shuts down melee for 20 seconds unless there is lots of hex removal. Also has AoE effect

VoD + Cover, while doing more damage on trigger, only lets melee build up adreniline or recharge their skills. They can the unleash after the 10 seconds is done. I like using watrels to cover as it makes them take damage regardless.
1. I attack while I have SS on, as SS doesn't do much damage and I can kill before I end up killing myself. So no it doesn't shut down melee. Throw an Empathy on that or a Faintheartedness and maybe you'll stop me from attacking for a bit.

2. That cover you use is Empathy. If a melee keeps attacking to build adrenaline with Empathy on he's pretty silly. Then you spam Wastrels or another simple mesmer hex to cover Empathy. That shuts down melee to the teeth. VoR is a great skill to shut down pretty much anything.
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Old Sep 04, 2008, 12:27 AM // 00:27   #60
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i have a question about the skill mechanics of VoR that hopefully someone can answer.

does the damage trigger upon successful completion of a skill or is it applied immediately once the skill starts to cast?

ie: if an enemy caster is dazed and hexed with VoR and begins to cast, but is interrupted halfway through a spell, do they take damage from the hex or not?

EDIT: well after testing this in the GH, it appears that the damage triggers only after a successful complete cast. sadly, being interrupted while hexed with VoR causes no damage.

Last edited by Para Gone; Sep 04, 2008 at 01:37 AM // 01:37..
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